
Games
A capstone game where I produced and led 13 others to create a game that we could all be proud of.
Throughout schooling I had made a lot of games that were both collaborative and solo, here are some of the best ones.

The Missing Link
The Missing Link is an Encounter that I created for 5e DnD. In this encounter I have created a whole place and multiple NPC’s all to solve a mystery that is happening in an odd town next to the woods. This encounter is supposed to be the start of an adventure and for it you do not have to fight unless you want to. I wrote it to give a good amount of freedom to the DM while they run it all while making it so a lot of the hard stuff AKA the names of places and story is all done for them.
Time Cop
As part of a 48 hour game jam hosted by Miziziz, a few friends and I made a 2D stealth game where you had to make your way through a dimly lit battlefield avoiding enemies to make your way to the end. For this game I acted as producer and lead developer where I implemented A* pathfinding. I also curated the level design and configured the lighting. Through this process I learned a lot especially about tilemaps and how to make a quick 2D game. If you are interested in playing you can download off my itch.io page here.


Primal Knockout
The latest and biggest game that I had worked on was Primal Knockout, I had worked on this game for 6 months as part of my senior capstone project. I was the producer and lead designer of the game so I had a lot of power and responsibility. From working on this project I discovered my interest in producing and it also gave me a great breadth in game design making me understand most of the process even better.If you would like to know more about the game visit the itch page.
Cardamari Damasystems
Katamari Damasystems is a board game that my team and I made based on the Playstation game Katamari Damacy. We made it with game systems in mind and to try to have that same feeling that was invoked by the original game. It was made in Table Top Simulator so we could reset it easier and use digital assets. From working on this it helped my understanding of iteration and how systems can work together to make a feeling found elsewhere. This game can be played from this download here.


PROcrastinator
PROcrastinator is a card game that I made entirely by myself other than the fair use of the iconography on the cards. It is a game about how well you can manage your time by deciding what you want to work on in your pile of work cards. I designed the cards to have a sliding mechanism on the side to determine how much more work needs to be done to finish a job. The point of the game is to finish jobs to get to 20 currency while noting at how much time you have left to complete a job. You can find the card templates and rules here.
TTYL
TTYL is a narrative game talking about having problems with your friends. This game was made in Javascript and was one of the first more complete games I made while doing my studies. It has inside it background scrolling, point and click functionality, linking and branching paths. I worked on all of these functions and the song that is playing when you launch the game in your browser. You can play the game on the itch page here.